((some wording has been changed to make it more relevant to the purpose i am posting it for ... RPing...))
Dragon Slave: It creates an enormous blast that consumes everything in its range excellent choice against dragons and more powerful enemies
Incantation "Darkness beyond twilight, crimson beyond blood that flows, buried in the flow of time is where your power grows. I pledge myself to conquer all the foes who stand in front of this mighty gift bestowed in my unworthy hand. Let the fools who stand before us be destroyed by the power you and I possess. Dragon Slave!"
Giga Slave: it is so powerful that the Dragon Slave cannot even be compared to it. If the caster loses control, the spell may return the world to the Sea of Chaos. It does more than calling upon the power of the Lord of Nightmares; it is said that the Giga Slave is actually the Lord of Nightmares itself.
Incantation : Darkness beyond blackest pitch, deeper than the deepest night. King of Darkness who shines like gold upon the Sea of Chaos; I call upon thee, swear myself to thee. Let the fools who stand before me be destroyed by the power you and I possess...GIGA SLAVE!
Ragna Blade: Creates a sword made of pure chaos that can cut through to the alternate dimensions used by demons and angels. The Ragna Blade has been shown to overpower sword of Light ,the Spear of Light. Drains an incredible amount of the caster's power to use and capable of destroying the highest level angels and demons.
Incantation : Lord of the dreams that terrify. Sword of cold and darkness, free yourself from the heaven's bonds. Become one with my power, one with my body, and let us walk the path of destruction together. Power that can smash even the souls of the gods: Ragna Blade!"
* Ruby-Eye Blade: Either surrounds a sword used by caster with a red glow or creates a sword made of red energy. with the power to cut virtually anything
* Gaav Flare: A very powerful, piercing fireball.
* Laguna Blast : Surround the target with an inverted pentagram, from which an energy wave shoots upward.
* Laguna Drive : Creates a zombie that is intelligent enough to reason, speak and move like a living being. The resulting zombie obeys the commands of the user, and sometimes it thinks and acts on its own to carry out its creator's wishes.
* Zelas Brid: Creates a thin ribbon of light that moves in any direction the caster wills it to.
* Dolph Zork: Turns nearby water into a spear that can cut through nearly anything. Its greatest disadvantage is it requires the presence of a great amount of water.
* Dolph Strash: Creates a shockwave in the shape of a spear; unlike Dolph Zork, however, it does not require the presence of water.
* Dynast Brass: Lightning falls into a pentagram around the target, then surges toward the target. Extreme caution must be taken by the caster so that they do not accidentally end up inside the pentagram.
* Dynast Breath: The target is encompassed within ice, which is then shattered along with whatever it contains. It is possible to keep the target alive within the ice.
* Blast Wave: By putting both of his hands on the target, the caster creates a hole in it which is big enough for an adult to walk through. Although most often used on inanimate objects such as walls, the spell also has some offensive potential. However, because both hands need to touch the target while casting, the caster must get very close,
* Blast Flare: a spell that causes a large explosion or not only engery but also flames
* Astral Vine (Spirit): A spell which enchants a sword, axe, or other weapon with magic. A weapon enchanted in this way makes it possible to deal damage to Incorprial ((spirit, ghost)) and becomes as powerful as the Sword of Light. However, this enchantment is only temporary.
* Asher Deist (Spirit): This single-target spell is designed to attack undead. Most undead creatures such as vampires will disintegrate on contact, leaving only a small quantity of black dust behind.
* Balus Wall (Air): Also known as: Valis Wall, this spell is effective against flaming attacks (fire-shamanism, dragon's breath, and normal fire). Flames heading towards the caster would, instead of striking, divert to the left and right of the spellcaster.
* Bephis Bring (Earth): Causes the ground under the caster to riot and break
* Blast Bomb (Fire): One of the strongest shamanistic spells ever created. Creates tens of small glowing spheres from the earth. Each sphere has the destructive power equal to several times that of a Fireball. Characterized by loud schreeching noises when used.
* Blam Fang (Air): Creates small spears of wind. A extremely weak spell that can barely cut into human's skin. buest used to remove the annoying, perverts, and unwanted people
* Blam Gush (Air): An air spell that is strong enough to break stone.
* Bomb Diem Wing (Air): Powered up version of Diem Wing. Causes winds to occur explosively over a wide area.
* Bram Blazer (Spirit): A shockwave-like spell that can bring severe pain with high penetration as the key characteristic.
* Brave Howl (Fire): Turns the target land area into magma.
* Burst Rondo (Fire): Creates several small fireballs. Each fireball is much weaker than a standard Fireball skill, and barely burns its victims. ((alot of show but low damage))
* Dark Mist (Air): Creates an area of severely reduced visibility around the caster.
* Diem Wing (Air): Affects the air current. May be used to blow others away or to launch people into the air. Also used often to return spells like fireball back to its user.
* Dill Brand (Earth): Also known as Explosion array, it causes the ground under a target to erupt, usually launching anyone in the affected area.
* Stone Spiker (Earth): Creates a series of large spikes in the ground around the caster.
* Damu Brass (Air or Earth): Creates vibrations in inanimate objects. Often used to destroy walls.
* Elmekia Flame (Spirit): A more powerful version of the Elmekia Lance.
* Elmekia Lance (Spirit): Creates a light lance that damages the target's astral body. Because of the lack of physical damage, the possibility to simply knock out an opponent for an extended time exists. Causes heavy damage to Angels and Devils.
* Felzareid (Spirit): One of the many attack spells in this category which solely affect astral bodies, Felzareid's unique property is that the blue beam created by the spell does not converge towards the target in a straight line, rather than in a spiralling fashion, making it much harder to avoid. The astral damage done by this spell is also substantial, capable of destroying a brass demon with a single hit, similarly to Astral Break.
* Fireball (Fire): . Creates a ball of flames that explodes on contact with anything. It can cause a lot of havoc, .
* Flare Lance (Fire): Throws a lance of fire at the enemy.
* Flare Arrow (Fire): Forms a series of arrows made of fire, to be thrown or shot from a temporary magical bow.
* Freeze Arrow (Water): The ice equivalent of the Flare Arrow spell. Creates a magical arrow made of ice that can freeze targets.
* Freeze Britz (Water): Also known as Freeze Bullet, it is the ice equivalent of the Fireball spell. Instantly encloses a victim in ice, or creates ice rocks or icicles when casted towards the sky.
* Gou Vu Row (Spirit): Creates a shadow that moves along the ground toward the intended target. If it hits, it causes severe damage to the target's astral side. Often dispelled by impacting it * Icicle Lance (Water): Throws a lance of ice at the enemy.
* Levitation (Air): Allows flight. Experienced casters can automatically cast this even during a fall.
* Lighting (Fire): A simple illumination spell. A slightly skilled caster can control the speed at which energy is transferred to the spell. A slow trickle of energy results in a small light resembling a lightbulb that may last for an extended time. A sudden rush of energy creates a blinding flash of light.
* Mega Brand (Earth): Also known as Mega Explosion Array, it is the strongest non-fire based explosion spell. Lina uses this a few times in the series. Strong enough to blow up a mansion.
* Mono Volt (Air): This is an elementary lightning spell. The caster must touch the target, and if he succeeds, the spell delivers an electric shock. The spell can be used more efficiently by using a sword or similar metal weapon as an intermediary instead of touching the target directly.
* Ra Tilt (Spirit): The most powerful spell of Shamanistic magic. Can even destroy a pure angels and Devils. Only affects those who have astral bodies. Such targets are generally Devils.
* Raywing (Air): Envelopes the caster in a ball of moving air. Allows flight or the formation of a watertight bubble for easing underwater travel..
* Shadow Snap (Spirit): Freezes the enemy's shadow by penetrating it with an imbued weapon. The victim loses the ability to move. Can be easily dispelled by erasing the shadows temporarily with a spell as simple as Lighting.
* Shadow Web (Spirit): Causes the controlled shadow to become a lance that actively seeks to penetrate the target's shadow. When penetrated, has the same effect as Shadow Snap.
* Sight Flunk (Air): Causes a dense fog. Not quite a zero-vision area, but helps when running away or in seeing the trajectory of ranged attacks.
* Sleeping (Spirit): Causes the target victim(s) to instantly fall asleep.
* Vais Flare (Fire): Causes an explosion.
* Van Rail (Water): Creates a web of ice, reducing the temperature of the target until they freeze and shatter.
* Vas Grude (Spirit): Creates an anti-magic shield around the caster.
* Vision (Spirit): Creates an image of oneself to speak with someone.
* Visfan Rank (Spirit): Concentrates spiritual power into the fists of the user, allowing them to box with evil spirits.
* Vorm Eon (Spirit): Creates a shield around a caster.
* Vu-Vuraima or Bu-Brymer (Earth): Also known as Stone Ghost, it creates a Mud Golem from the surrounding earth that can obey simple commands.
* Windy Shield (Air): Also known simply as "Wind." Creates a shield made of concentrated air around the caster. Basically Ray Wing without flight.
- Recovery: Boosts the speed of a target's regeneration abilities. It's useful to cure small wounds, but it must not be used to cure larger wounds because the target could die of exhaustion. Furthermore, if the target is infected with any kind of bacteria, those bacteria would also receive the regenerative boost and multiply rapidly, killing the target.
- Resurrection: Takes the vital energy from nearby life forms to cure the target. Much more difficult to cast than Recovery.
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